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factions

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Factions


Sigil is a city run by and for the Factions, and life is easier in most quarters when a body's a member of one. Most services in the city (libraries, workshops, alchemical laboratories, craft guilds, healers, etc.) are dominated by the Factions. As such, they usually favor their own and charge outsiders a premium. Factioned PCs can seek out fellow members to keep prices low, but PCs without a Faction will often have to pay higher than the listed book price for certain services (GMs fiat). Regular market goods don't typically apply, so a PC buying a sword or a meal or a night at an inn will usually pay standard prices.

On the other hand, Factioned PCs (with the exception of Indeps) are subject to the hierarchy and politics of their Faction. When called upon to do a mission or serve a higher ranking member, they're expected to obey. And when dealing with the other Factions around Sigil, they need to be careful not to make friends (or enemies) with the wrong person.

1 Athar (Defilers) 2 Believers of the Source (Godsmen) 3 Bleak Cabal (Bleakers) 4 Doomguard (Sinkers) 5 Dustmen (The Dead) 6 Fated (Takers) 7 Fraternity of Order (Guvners) 8 Free League (Indeps) 9 Harmonium (Hardheads) 10 Mercykillers (Red Death) 11 Revolutionary League (Anarchists) 12 Sign of the Dead (Signers) 13 Society of Sensation (Sensates) 14 Transcendent Order (Ciphers) 15 Xaositects (Chaosmen)
Athar null
Believers of the Source null
Bleak Cabal null
Doomguard null
Dustmen null
Fated null
Fraternity of Order null
Free League null
Harmonium null
Mercykillers null
Revolutionary League null
Sign of the Dead null
Society of Sensation null
Transcendent Order null
Xaositects Allies Allies Enemies Enemies null
factions.1467467045.txt.gz · Last modified: 2018/01/02 00:24 (external edit)