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factions

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Factions


Sigil is a city run by and for the Factions, and life is easier in most quarters when a body's a member of one. Most services in the city (libraries, workshops, alchemical laboratories, craft guilds, healers, etc.) are dominated by the Factions. As such, they usually favor their own and charge outsiders a premium. Factioned PCs can seek out fellow members to keep prices low, but PCs without a Faction will often have to pay higher than the listed book price for certain services (GMs fiat). Regular market goods don't typically apply, so a PC buying a sword or a meal or a night at an inn will usually pay standard prices.

On the other hand, Factioned PCs (with the exception of Indeps) are subject to the hierarchy and politics of their Faction. When called upon to do a mission or serve a higher ranking member, they're expected to obey. And when dealing with the other Factions around Sigil, they need to be careful not to make friends (or enemies) with the wrong person.

Factol Sigil HQ Home Field Allies Enemies Abilities Restrictions
Athar
Believers of the Source
Bleak Cabal
Doomguard
Dustmen
Fated
Fraternity of Order
Free League
Harmonium
Mercykillers
Revolutionary League
Sign of the Dead
Society of Sensation
Transcendent Order
Xaositects
factions.1467467471.txt.gz · Last modified: 2018/01/02 00:24 (external edit)